You can find the STL loader here
To use it you just have to reference it after Babylon.js:
<script src="Babylon.js"></script>
<script src="babylon.stlFileLoader.js"></script>
Then you can just call SceneLoader.Load:
BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) {
newScene.activeCamera.attachControl(canvas, false);
engine.runRenderLoop(function () {
newScene.render();
});
});