The bouncing behavior (BABYLON.BouncingBehavior
) is designed to produce a small bouncing effect when an ArcRotateCamera reaches the lowerRadiusLimit or the upperRadiusLimit.
The bouncing behavior can be configured using the following properties:
transitionDuration
: Define the duration of the animation, in milliseconds. By default the value is set to 450mslowerRadiusTransitionRange
: Define the length of the distance animated by the transition when lower radius is reached. By default the value is set to 2upperRadiusTransitionRange
: Define the length of the distance animated by the transition when upper radius is reached. By default the value is set to -2autoTransitionRange
: Define a value indicating if the lowerRadiusTransitionRange and upperRadiusTransitionRange are defined automatically. Transition ranges will be set to 5% of the bounding box diagonal in world spaceYou can easily turn on this behavior on an ArcRotateCamera with the following code:
camera.useBouncingBehavior = true;
You can find a live demo here: https://www.babylonjs-playground.com/#6FBD14 -
The autoRotation behavior (BABYLON.AutoRotationBehavior
) is designed to create a smooth rotation of an ArcRotateCamera when there is no user interaction.
This behavior can be configured with the following properties:
idleRotationSpeed
: Speed at which the camera rotates around the meshidleRotationWaitTime
: Time (in milliseconds) to wait after user interaction before the camera starts rotatingidleRotationSpinupTime
: Time (milliseconds) to take to spin up to the full idle rotation speedzoomStopsAnimation
: Flag that indicates if user zooming should stop animationYou can easily turn on this behavior on an ArcRotateCamera with the following code:
camera.useAutoRotationBehavior = true;
You can find a live demo here: https://www.babylonjs-playground.com/#6FBD14#1 -
The framing behavior (BABYLON.FramingBehavior
) is designed to automatically position an ArcRotateCamera when its target is set to a mesh.
It is also useful if you want to prevent the camera to go under a virtual horizontal plane.
This behavior can be configured with the following properties:
mode
: The behavior can be configured to:BABYLON.FramingBehavior.IgnoreBoundsSizeMode
: The camera can move all the way towards the meshBABYLON.FramingBehavior.FitFrustumSidesMode
: The camera is not allowed to zoom closer to the mesh than the point at which the adjusted bounding sphere touches the frustum sidesradiusScale
: Define the scale applied to the radius (1 by default)positionY
: Define the Y offset of the primary mesh from the camera's focus (0 by default)defaultElevation
: Define the angle above/below the horizontal plane to return to when the return to default elevation idle behaviour is triggered, in radians (0.3 by default)elevationReturnTime
: Define the time (in milliseconds) taken to return to the default beta position (1500 by default). Negative value indicates camera should not return to defaultelevationReturnWaitTime
: Define the delay (in milliseconds) taken before the camera returns to the default beta position (1000 by default)zoomStopsAnimation
: Define if user zooming should stop animationframingTime
: Define the transition time when framing the mesh, in milliseconds (1500 by default)You can easily turn on this behavior on an ArcRotateCamera with the following code:
camera.useFramingBehavior = true;
You can find a live demo here: https://www.babylonjs-playground.com/#6FBD14#2 -